Accretia Skills
Accretia Warrior
Accretia Destroyer Skills
Name | Class | Req. Weapon | Cost | Delay | |
Mangle | Destroyer | All | 240 (SP) | 20s | |
[Direction] Sends the user into a frenzy, disrupting the actions of nearby enemies. Target: Another Race, Monster |
Name | Class | Req. Weapon | Cost | Delay | |
Shield Battery | Destroyer | All | 60 (FP) | 10s | |
Increases the HP regeneration rate of all group members. Target: Self and group members (HP Recovery+3000%, SP/FP Recovery+1000%, Duration:120s) |
Accretia Gladius Skills
Name | Class | Req. Weapon | Cost | Delay | |
Mega Shield | Gladius | All | 60 (FP) | 10s | |
[Direction] Temporary increase to self defense rating. Requires the user to have a shield equipped. Target: Self ( Def+20%, Duration:120s) |
Name | Class | Req. Weapon | Cost | Delay | |
Rapid | Gladius | All | 60 (FP) | 10s | |
Temporary increase to self attack speed. Target: Self (Attack Speed+25%, Duration:120s) |
Accretia Punisher Skills
Name | Class | Req. Weapon | Cost | Delay | |
Magnetic Arm | Punisher | All | 90 (FP) | 10s | |
[Direction] ( ATK+15%, Accurracy+30, Duration:240s) |
Name | Class | Req. Weapon | Cost | Delay | |
Magnetic Net | Punisher | All | 90 (FP) | 40s | |
Snares an enemy, slowing movement speed. Target: Another Race ( Duration:30s) |
Name | Class | Req. Weapon | Cost | Delay | |
Fatal Attack | Punisher | Knife, Sword, Axe, Mace, Spear | 90 (FP) 120 (SP) | 30s | |
Massive damage to one enemy at the cost of sacrificing self SP. Target: Another Race, Monster (per 2s HP-500 FP/SP-200, Duration:20s) |
Accretia Assaulter Skills
Name | Class | Req. Weapon | Cost | Delay | |
Frenzy | Assaulter | All | 90 (FP) | 10s | |
[Direction] Grants a temporary increase to attack power. Target: Self (Atk+30% Duration:240s) |
Name | Class | Req. Weapon | Cost | Delay | |
Final Fortress | Assaulter | All | 90 (FP) | 10s | |
Grants a temporary increase to defense rating. Target: Self (Def+25% Duration:320s) |
Accretia Mercenary Skills
Name | Class | Req. Weapon | Cost | Delay | |
Excel Charger | Mercenary | All | 90 (FP) | 10s | |
[Direction] Temporary increase in effect of healing potions. Target: Self (Potion Effect+35% Duration:240s) |
Name | Class | Req. Weapon | Cost | Delay | |
Powerful Element | Mercenary | All | 90 (FP) | 10s | |
Temporary increase to elemental resistances. Target: Self (Elemental Resistances+50 Duration:240s) |
Accretia Ranger
Accretia Gunner Skills
Name | Class | Req. Weapon | Cost | Delay | |
Aiming Launcher | Gunner | All | 60 (FP) | 20s | |
[Direction] Temporary increase to all launcher damage. Target: Self |
Name | Class | Req. Weapon | Cost | Delay | |
Compound Siege | Gunner | Launcher | 240 (SP) | 20s | |
Massive damage to one enemy. Requires the user to have a launcher equipped. Target: Another Race, Monster (Only Lv30 launcher) |
Name | Class | Req. Weapon | Cost | Delay | |
Flashbang | Gunner | Launcher | 60 (FP) | 10s | |
Interrupts enemy actions in an area around the target. Target: Monster |
Accretia Scouter Skills
Name | Class | Req. Weapon | Cost | Delay | |
Find Trap | Scouter | All | 60 (FP) | 10s | |
[Direction] Searches the immediate area for traps set by enemy players. Target: Self |
Name | Class | Req. Weapon | Cost | Delay | |
Invisibility | Scouter | All | 60 (FP) | 10s | |
User becomes invisible for a certain amount of time. Target: Self (Duration:120s) |
Name | Class | Req. Weapon | Cost | Delay | |
Set Trap | Scouter | All | 0 | 0 | |
Sets a trap on the ground using a trap kit. Target: Another Race |
Accretia Striker Skills
Name | Class | Req. Weapon | Cost | Delay | |
Fierce Attack | Striker | Launcher | 90 (FP) 120 (SP) | 40s | |
[Direction] Causes massive damage to one enemy. Target: Another Race, Monster |
Name | Class | Req. Weapon | Cost | Delay | |
Doom Blast | Striker | Launcher | 120 (FP) 360 (SP) | 60s | |
Fires a series of shots at an enemy. Target: Another Race, Monster |
Name | Class | Req. Weapon | Cost | Delay | |
Siege Power | Striker | All | 90 (FP) | 10s | |
Fires a series of shots at an enemy. Target: Another Race, Monster (Atk+50%, Def+30%, Duration:240s) |
Accretia Dementer Skills
Name | Class | Req. Weapon | Cost | Delay | |
Dread Mind | Dementer | All | 90 (FP) | 50s | |
[Direction] Effected enemy has max FP reduced and FP skills go up. Target: Another Race |
Name | Class | Req. Weapon | Cost | Delay | |
Return | Dementer | All | 90 (FP) | 300s | |
Teleports user to bind point. Target: Self |
Name | Class | Req. Weapon | Cost | Delay | |
Self Destruct | Dementer | All | 90 (FP) | 300s | |
Explode causing massive damage to surrounding enemies and self. Temporarilly cannot use potions after use. Target: Self, Another Race, Monster |
Accretia Phantom Shadow Skills
Name | Class | Req. Weapon | Cost | Delay | |
Silent Attack | Phantom Shadow | Throwing. | 90 (FP) 120 (SP) | 30s | |
[Direction] Powerful sneak attack when invisible(Knife skill). Target: Another Race, Monster |
Name | Class | Req. Weapon | Cost | Delay | |
Trap Box | Phantom Shadow | All | 0 | 0 | |
Increase amout of traps you can set(passive skill). Target: Self (Amount+5) |
Accretia Specialist
Accretia Engineer Skills
Name | Class | Req. Weapon | Cost | Delay | |
Set Guard Tower | Engineer | All | 0 | 0 | |
[Direction] Constructs a stationary defense turret that automatically fires upon nearby enemies. Target: Self |
Accretia Scientist Skills
Name | Class | Req. Weapon | Cost | Delay | |
Gauge Recovery | Scientist | Throwing | 90 (FP) | 20s | |
[Direction] Fully restores an ally's DP gauge. Target: Same Race |
Name | Class | Req. Weapon | Cost | Delay | |
Instant Repair | Scientist | All | 240(HP/FP) 480(SP) | 0 | |
Resurrects an ally. Target: Same Race |
Accretia Battle Leader Skills
Name | Class | Req. Weapon | Cost | Delay | |
Gauge Down | Battle Leader | All | 90 (FP) 120 (SP) | 60s | |
[Direction] Reduces an enemy's DP level. Target: Another Race |
Name | Class | Req. Weapon | Cost | Delay | |
Nimble Joint | Battle Leader | All | 90 (FP) | 20s | |
Grants a temporary increase to an ally's run speed. Target: Same Race (Run Speed+1.0, Duration:300s) |
Name | Class | Req. Weapon | Cost | Delay | |
Solid Mode | Battle Leader | All | 90 (FP) | 60s | |
Grants a massive temporary increase to self defense rating at the cost of reduced mobility. Target: Self (Duration:30s) |
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